Grant Jackson, Rob Holste, Richard Bishop and Andrew Halley
Technology in Physical Education

Technology is becoming used more and more in the field of Health and Physical Education. In the past, students in Health and Physical education were stuck with poor means to track the progress of their fitness, repetitive means of exercise, and unreliable ways to gauge their current health status. Thankfully, new and exciting ways are present in society today that encourage student participation. Dance dance revolution and the Wii fitt system are two of the newest activities to sweep across the nation that allow students to be physically active as well as have a great time. In addition to these exciting activities, Heart Monitors and the Bod Pod are the latest ways to teach students where their fitness status is presently and how to track progress during their workouts. With all the advances in technology, future Health and Physical Educators hope they can create a fun and exciting classroom where children are conscious of their health and are encouraged to live physically active lifestyles.

Grant Jackson
The BOD POD is used to determine body composition and it uses patented Air Displacement Plethysmography for determining percent fat and fat-free mass in adults and children. All it takes is a 5-minute test consisting of measuring the subject's mass (weight) using a very accurate electronic scale, and volume, which is determined by sitting inside the BOD POD chamber. From these two measurements, the subject's body composition is calculated. The BOD POD also offers information on Resting Metabolic Rate (RMR) and Total Energy Expenditure (TEE) as an optional component of every body composition test. This data is provided without requiring the user to perform any additional testing maneuvers, and a complete assessment requires and as I said earlier it only takes 5 minutes.

Grant Jackson Notes
PE links 4 u is a great website that provides many different types of information about technology that is being used in physical education classrooms. They have information on heart Rate (HR) monitors, digiwalkers, SDM[triax100, SportBrain, ad other technology articles being used around the country. The website also gives lesson plan ideas that contain the use of technology.
This website provides information about all news going on in the school system. There is an article that explains how the Wii-Fit made by Nintendo. This article explains how popular the idea of using video games in the classroom is a good idea. This site is always covering breaking news on going on in the school system. With new ideas for use of technology in physical education this website is a must see every day for new updates on technology in physical education.
This website provides a lot of links to many other sites that provide information about technology in physical education. The website breaks down the contact into elementary, middle, and secondary. The website also breaks it down even more into subject area such as math, history, science etc. This all helps because teachers can search specifically for what grade level they want and what type of subject they are trying to integrate in their lesson plan.

Carter, D. (2008, June Tuesday).
Technology brings new pe to schools. Retrieved from

Heart Monitors (Richard Bishop)
Technology has had such a great impact on the Health and Physical Education field. One such impact is the use of heart monitors during Cardio-Respiratory exercise. The goal of most exercise programs has two main objectives, to build strength and burn fat. To build strength, most educators employ the use of resistance training. Resistance training may mean any type of exercise from push-ups to lifting dumbbells. Sadly, there is only one muscle in the body that technically burns fat and that is the heart. Physical educators teach students that running, biking, and other activities that increase heart rate are optimal for burning fat. The only difficulty with cardio-respiratory exercise is being able to measure heart rate, which is where technology plays a crucial role. If every student had their own personal heart rate monitor, they would be able to measure the intensity of their cardio-respiratory exercise and be able to calculate how much fat they are burning. If students are able to quantify their results, then they will be more encouraged to continue exercising.
The discussion of this website outlines some of the great new technological advances that have occurred in our field. Madison Junior high school makes use of heart monitors, computer programs that measure fitness, and stations to input different fitness components such as strength and flexibility. This junior high school is a shining example of how far technology has come.
This website outlines that heart rate monitors are not only capable about being used to monitor heart rate. Students who use this type of heart rate monitor are able to download their workout into a computer and see their average heart through out the workout. This advance is very important for students being able to keep track of their fitness level for future workouts

Dance Dance Revolution (DDR) Andrew Halley
Dance Dance Revolution (DDR) has become a popular activity to implement in today’s physical education curriculum. Video games have always been identified as a culprit of inactivity but new interactive videogames such as DDR have changed that trend of inactivity. DDR is slowly being implemented into the gym class across the country. Many Physical Education teachers find that DDR is a good alternative to traditional sports. Currently, DDR has appeared in gum classes around the country in at least 10 states. It is a game that doesn’t require many skills other than basic coordination. It is a great way to get everyone in the classroom involved. One study suggested that, even at beginner's settings, a little over an hour of DDR would be sufficient to help children lose weight, and the activity fell within recommended guidelines for cardiac fitness. A second revealed that DDR raised the energy use of children more than forcing them to walk on a treadmill while watching TV. Although games will probably never substitute for a full slate of physical activities, games like DDR act as an important bridge, catching students' interest and can enable them to take part in more complex physical activities.

This article discusses how physical education teaches are implementing new activities in a world where obesity has become a national epidemic. It talks about how difficult it is to get students physically active during PE class and that DDR is helping getting students involved. The state that is using DDR the most is West Virginia. They plan on having DDR equipment in every Physical Education classroom by the end of the year.

This article discusses how DDR can help fight obesity. The article talks about an 11 boy using DDR as a way of loosing weight. With a new diet and playing DDR a few times a week, he has lost 25 pounds. He says he loves sports and now that he has lost some weight, he can finally play basketball. The article then discusses how West Virginia schools are budgeting many scientific studies to see if DDR is a way to fight childhood obesity. Studies are showing that DDR is a gateway activity that leads to children participating in other forms of physical activity

Nintendo Wii System (Wii Active)

Over the last few years, technology has had a very large impact on not only a normal classroom, but in the gymnasium as well. Countless types of technology are being integrated into the many different types of curriculums that are around the country. One of the most interesting pieces of equipment is the Nintendo Wii Active system. This “video game” creates a virtual fitness world where the player physically participates in an endless amount of different muscular strength/endurance, as well as cardiorespitory endurance activities as well. I have watched this in action, as well as participated in it first hand, it is by far, and the most legitimate work out a person is going to get outside of an actual gym/weight room. There are even talks of it becoming a large integral part of the new, revamped physical education curriculum that is going to be developed in the next year. The UK has already approved the Wii system to be integrated into their physical education curriculum.The way the younger generation is becoming engaged in the video game world, it is a part of our culture that is here to stay. Some students may not necessarily enjoy physical education, but they may enjoy engaging in a video game; I’ve also witnessed some people that use it, that do not have any prior experience with physical activities, but just really enjoy themselves and have fun with it. Video games are becoming a large part of our society, and the more students it can draw in with it in the classroom, the better.

Chalk, A. (2008, January 29).
U.k. government endorses wii for physical education programs. Retrieved from

  • This website discusses the different benefits of integrating the Nintendo Wii into the new school curriculum (in the UK). It also talks about the different pros and cons of having a technology based society, as we currently do. They discuss the different strategies that were used to come to this conclusion.

Todd, B. (2009, May 28). Ea sports active (wii). Retrieved from
  • This website is actually a site that reviews different technology products ranging from cameras to cell phones, and in this case, Wii Active. It is a great video reference to really get an idea and/or understanding of what it is all about. Personally I am more of a visual learner so anything that I can physically see instead of reading about helps me significantly.

Wagner, J. (2009, September 16). A pitcher's new core routine: a videogame and a 'hula hoop'. Retrieved from
  • This website actually has a first hand testimony from a professional baseball player who reaped fitness benefits from using Wii in the off-season. He lost 25 pounds, and stabilized his balance, and just recently had one of the greatest pitching seasons of his career. This is a great article to read that drives the point of the Wii’s effectiveness home.

Edited By:
Matt Ridenour
Greg Beachy
Nick Sefcik
Spenser Barnard